Sunday, November 1, 2009

Fallen Sword Newbie Guide

I've been playing fallen sword MMORPG for a few months now and I'm finding that it's very addictive & fun. It's a simplistic game.... Here's some highlights (or click the link below for a free account!):



Fallen Sword Browser Based Game Highlights
-Browser Based: Play from anywhere
-MMORPG: This is a massive multi-player online game. You can join guilds and interact with other players.
-PVP: There are pvp elements to the game. If you don't like PVP you can place a bounty on players that attack you (retaliation without getting involved).
-FREE: Playing fallen sword wont cost you a penny.

Here's a summary description of the game I pulled off a google search:

Fallen Sword is a free massive multiplayer online game. In the game you battle creatures (and other players) in order to gain experience, gold and better gear as you travel through the many locations of the expansive virtual world.

To play, all you need is an internet connection and a browser (IE/ Firefox/ Safari, etc). With over 2,900,000 registered players in Fallen Sword and daily rankings of all players, you'll always know how you match up against other gamers.

Warning: This game is highly addictive.

Here's a guide for the game which you might find helpful starting out:
http://www.squidoo.com/fallensword-online-game (copy & paste into your browser)

It only covers the first few levels or so. After that you'll have to use the fallen sword wiki:
http://wiki.fallensword.com/index.php/Main_Page (copy & paste into your browser)

Here's a fallen sword tutorial you may find helpful as well:
http://wiki.fallensword.com/index.php/Badjoe%27s_Tutorial (copy & paste into your browser)

Here is the official fallen sword forum:
http://forum.fallensword.com/

FallenSword RPG - Play online now free!

My Fallen Sword Experience:

A TRULY SIMPLISTIC GAME, ON THE SURFACE...
At first I thought... what the hell is this game? It was almost a throwback to the primitive text games that I used to play in middle school (maybe that gives you an idea of how old I am...) Anyway, you'll notice the graphics are rudimentary, and the combat is simplistic too. However, once you join a guild and view the guild structures, or once you start to look at your FSP upgrades, or take a look at the auction house, or maybe even look at your skill tree options--and then you'll start to fathom the complexity of the game.

HOTKEYS
One of the first things you'll want to do is go to your preferences and set your combat to "instant". Something else you may want to do, is attack with 'Hot Keys'. Number keys 1-8 will allow you to attack creatures one through eight (you'll notice rats & natives in the very first area).

STARTING OUT
The first thing you'll want to do is go to each little landmark you can see when you start. Once you are on top of each landmark you'll be able to respectively start quests or purchase things at the shop. Almost right out of the gate, you'll see what looks like a little square wood towerish thing. That's the shop. Inside you'll find the recipe for the mystic pick axe. Make sure you buy it! The shop will provide you with one of the reagents you'll need to make the pick axe. Now, after you buy the recipe, be sure to click on it so you can then learn it (and it will no longer take one of your 3x inventory slots).

EARLY QUESTS (SNOW LEOPARD QUESTS/ELVEN FORT)
Now--once you make the mystic pick axe, you'll be doing decent damage. As soon as you're level 5ish, you'll want to go back to the elven fort near the start of the game. Make sure to accept the quest on the way to find snow leopard fur. Inside the fort, make sure to complete the quest--the wounded man will give you a the symbolic elvish rune.

Now, make sure you do all 3x leopard skin quests. You'll get some decent unique 'pink' gear, like now leopard gloves, armor, and boots... etc. Once you've completed the quests & gotten your gear, you're ready to head into the narrow passage, and down into the fire chasm.

WHERE TO PUT LEVEL UP POINTS
Now, as you're leveling up you may wonder where to put your points. You could put every single point in damage (probably a smart way to go). However, at the start this is very difficult. You may want to put up to 20 points in attack. Personally, I wouldn't put any more points there.

In fact, I recommend just getting about 20 points in attack, then putting 100% of the rest of your points into damage. Once you're past level 150 or 200 you may want to change. But for the first few (or several months), the advice I'm giving here should hold true...

STAMINA
Now, here's something you'll want to understand in this game. The biggest single limiting factor is your STAMINA. You need stamina to attack OR to move. You automatically regain 50 stamina per hour, and if you join a guild, there's a structure they might have which can give you as much as 15 extra stamina per hour, bringing your base stamina gain to 65 per hour.

If you want to level up quickly, you MUST kill monsters in 1 single hit. Now, once you get to level 500 and up I hear this is just about impossible. However, starting out, it's relatively easy. There's a formula you'll find on the official fallen sword forums to make sure you don't miss (since if you miss, you'll take another point of stamina to attack again, up to 20 points of stamina if you're missing too much).

GUILDS
Join a guild as soon as you can. Generally there are high level players who will be very helpful with finding you some nice gear sets, and they will probably buff you too. Whatever buffs you can't get from your guild, you should consider buying.

BUFFS / SKILLS
Here are some must have buffs for leveling, in order of importance.
1-Doubler: You'll multiply both your exp & gold with this skill. Less stamina is wasted moving around since (for example) a 150 doubler from another player will give you 4x the gold & exp. You can also buy "acceleration" or "doubler" potions from the auction house which effectively give you 8x or 10x exp & gold (and they also consume 8x or 10x stamina).
2-Adept Learner: At level 100 this skill gives you 20% more exp. This is a must have.
3-Treasure Hunter: the gold version of adept learner. Get 20% more gold at level 100.
4-Librarian: Combine this with adept learner & doubler & you will see some crazy exp gains about 10% of the time at level 100 (it's a 10% change to double your exp at that level).
5-Merchant: the gold version of librarian. A 5% chance to double your gold from any creature you kill. Combined with doubler you'll see some crazy numbers here too.
6-Conserve: This is an excellent skill--it's a chance that your attack will consume NO STAMINA! Now think about it.. if you're using 10x doubler & consume no stamina--and you've got adept learner/librarian/ and several other buffs--the benefit becomes exponentially better.
7-Animal Magnetism: This creates a chance for a monster you just killed to respawn on the same spot. Just another way of conserving your stamina for attacking.

FSP UPGRADES
The first thing you should do is get more stamina. If you buy buffs, they will go several times farther if you have several times more stamina. You also wont need to search for buffs as often, or even log in as often this way.

Early on, treat your FSP like diamonds. Make sure not to waste in on gear you're truly not going to need later. In order of importance, here's where your FSP upgrades should go:

1-Base Stamina + 10: You really want to hit at least 3,000+ stamina by level 200--the earlier you have more stamina the better. Doubler works better & stacking many buffs becomes more effective when you're doing this. Cost: 2fsp for 10 stam
2-Stamina Per Hour Gain +1: Instead of gaining about 1200 stamina per day, the maximum level of this skill (+25 stamina per hour) lets you gain about 2000 stamina per day. You'll level more than twice as fast if you combine this huge stamina boost with high base stamina. Cost: 25 fsp per +1 stamina per hour
3-Exp Per hour: past level 150 this becomes a substantial buff. The way this works mathmatically, it becomes better & better at high levels. At low levels it wont help much, so it's not a high priority until later.
4-AH Slots/ Inventory Space: You'll need this later on, but I would advise to put this off until later.
5-Gold Per Hour: trash (it will take 7 years to get your FSP back if you invest in this; its a complete waste)
6-There are many other options in the FSP upgrade section--but the most important, most key ones I've covered: increase your stam to 3k+, and get +25 stam per hour & once you start to hit higher levels, try & get the EXP per hour maxed out as well.

Be sure to read up on the official forum, there's many guides there that cover all these topics much more comprehensively. Theres also a leveling guide that will help you get through the first 50 levels more quickly (by helping you figure out where you should be).

FallenSword RPG - Play online now free!

Newbie Guide

A lot of new players join a guild asking for help. Granted that it is in the interest of the guild to help, a player should also learn to be independent. A guild (such as ours) providing 2 basic structures (Weaponsmith and Battle Totem of at least level 3 each), should provide sufficient help, at least until level 30, even if guildmates do not provide any further help.

This post by darkarchon provides a walkthrough on how one can progress from level 1 through 30, on the Frostbite set alone. If you get help beyond that Frostbite set, you should do even better.

http://forum.fallensword.com/viewtopic.php?t=39559

The guide goes on to level 65, but the Girath set mentioned in the post at level 30 now cost 6 fsps (market price), and will not be easy for a level 30 to accumulate. Perhaps at that time of posting, it was not that expensive.

So moving on from level 30, you may want to learn to plan your own equipment. If you have been following the guide above, all your level upstats (or at least 90% I hope), should go to damage. But how do you plan your equipment? What attack, armor, damage is needed?

maegglin posted this

http://forum.fallensword.com/viewtopic.php?t=32263

In summary, these are what you need (according to his post).
1. Armor >= Creature Damage * 1.1053
2. Attack >= Creature Defense * 1.1053
3. Damage >= Creature Armor * 1.1053 + Creature HP * 1.053

The principal is to survive occasional misses (and partly praying creature do not do piercing damage), but to 1-hit 98% of the time.

There is another thought, which is to simply have an overwhelming attack against creature defense. They never miss indicating that attack vs defense is not limited to 98% chance as discussed above. Reference players : zapwacker and Ishie (can be found in my ally list).

I have also seen other players choosing a defense style, where a high enough defense reduces the chance of creature hitting, instead of using armor to take that damage hit. This could be a better style at higher level, since creatures start to have piercing attacks at level 80s. Reference player : JoetheRat (can be found in my ally list).

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